Psychic | |
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Psychic (サイキック) is a magical class in 7th Dragon 2020 and 7th Dragon 2020-II. They are the modern equivalent of the Mage class, but do not utilize staffs instead equipping claws.
Abilities[]
Psychics specialize on magical damage and healing. They are fragile against physical attacks but have a "shield" that protects them from a amount of damage. They have a very big MANA pool which makes them more durable in longer fights.
Skills[]
- Bold letters/characters are exclusively only for 2020-II series while italics are from the previous 2020 series.
Skill Name | Levels | Requirements | |
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LIFEボーナス/LIFE Bonus | Gain a bonus to max LIFE | 5 | Custom unlocked |
MANAボーナス/MANA Bonus | Gain a bonus to max MANA | 5 | Murakumo HQ level 1 |
フレイム/Flame | Deals magical fire damage to one or all enemies | 5 | Starting skill |
イフリートベーン/Ifritbane | Deals major magic fire damage to one or all foes | 5 | Murakumo HQ level 2 |
ヒートボディ/Too Hot to Touch | For some turns, fire damage + Burn attackers | 5 | Murakumo HQ level 1 |
フリーズ/Freeze | Deals magical ice damage to one or all enemied | 5 | Custom unlocked |
アイシクルエデン/Icicle Eden | Deals major magic ice damage to one or all foes | 5 | Murakumo HQ level 2 |
ゼロ℃ボディ/Zero at the Bone | For some turns, ice damage + Freeze attackers | 5 | Murakumo HQ level 2 |
エレキ/Elec | Deals magical electric damage to one or all enemies | 5 | Murakumo HQ level 1 |
ボルトアヴェンジ/Bolt Avenge | Deals magical electric damage to one or all foes | 5 |
Murakumo HQ level 3 Murakumo HQ level 4 |
プラズマジェイル/Plasma Jail | Major electric damage. Strong against flyers | 5 | Murakumo HQ level 1 |
エアスピアー/Air Sphere | Deals magical damage to an enemy. Strong against flyers | 5 | Murakumo HQ level 2 |
ヴォルテックス/Vortex | Deals major magic damage to one or all foes. Strong against flyers | 5 | Murakumo HQ level 4 |
エナジーピラー/Energy Pillar | Deals magical damage to an enemy | 5 | Custom unlocked |
マイクロバースト/Microburst | Deals magical damage to an enemy + Bleeding | 5 | Murakumo HQ level 2 |
フロストバーン/Frostburn | Deals magical damage to an enemy + Burn, Freeze and Paralyse | 5 | Murakumo HQ level 4 |
半径50mの支配者/Fantasy Zone | (Auto) After a turn, may deal magical damage | 5 | Murakumo HQ level 2 |
キュア/Cure | Recover LIFE for one or all allies | 10 | Custom unlocked |
リカヴァ/Recover | Quickly cure all allies of all status conditions | 5 | Murakumo HQ level 1 |
リザレクション/Resurrection | Revive an ally | 5 | Murakumo HQ level 1 |
プレリザレクション/Pre-Resurrection | Automatically revive an ally when slain | 1 | Murakumo HQ level 2 |
デコイミラー/Decoy Mirror | Create an illusory substitute to distract enemy | 5 |
Custom unlocked Starting skill |
マナフローター/Manafloat | This turn, all allies use no MANA and act quickly | 1 | Murakumo HQ level 1 |
コンセントレート/Concentrate | The next magic attack will be twice as strong | 5 |
Murakumo HQ level 3 Murakumo HQ level 4 |
デッドマンズリアクト/Rescue React | For some turns, act again when an ally is slain | 5 | Murakumo HQ level 2 |
魔力の湧水/Mana Spring | (Auto) After a turn, may recover a little MANA | 5 | Murakumo HQ level 2 |
オートリカヴァ/Auto-Recover | (Auto) After a turn, may recover an ally's status | 1 |
Murakumo HQ level 3 Murakumo HQ level 4 |
黒のインヴェイジョン/Dark Invasion | (EX Skill) Major magic damage and stat reduction | 1 |
Murakumo HQ level 2/Masaki Event Murakumo HQ level 3 |
キセキの代行者/Miracle of Angel | (Ex Skill) Resurrect all allies + LIFE recovery + abnormal state recovery | 1 | Mystery Event |
Gallery[]
The image gallery for Psychic may be viewed here. |
See also[]
Classes |
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