Fandom

7th Dragon 2020 Wiki

Psychic

51pages on
this wiki
Add New Page
Comments0 Share
Psychic
Psychic

Psychic (サイキック) is a magical class in 7th Dragon 2020 and 7th Dragon 2020-II. They are the modern equivalent of the Mage class, but do not utilize staffs instead equipping claws.

AbilitiesEdit

Psychics specialize on magical damage and healing. They are fragile against physical attacks but have a "shield" that protects them from a amount of damage. They have a very big MANA pool which makes them more durable in longer fights.

SkillsEdit

  • Bold letters/characters are exclusively only for 2020-II series while italics are from the previous 2020 series.
Skill Name Levels Requirements
LIFEボーナス/LIFE Bonus Gain a bonus to max LIFE 5 Custom unlocked
MANAボーナス/MANA Bonus Gain a bonus to max MANA 5 Murakumo HQ level 1
フレイム/Flame Deals magical fire damage to one or all enemies 5 Starting skill
イフリートベーン/Ifritbane Deals major magic fire damage to one or all foes 5 Murakumo HQ level 2
ヒートボディ/Too Hot to Touch For some turns, fire damage + Burn attackers  5 Murakumo HQ level 1
フリーズ/Freeze Deals magical ice damage to one or all enemied 5 Custom unlocked
アイシクルエデン/Icicle Eden Deals major magic ice damage to one or all foes 5 Murakumo HQ level 2
ゼロ℃ボディ/Zero at the Bone For some turns, ice damage + Freeze attackers 5 Murakumo HQ level 2
エレキ/Elec Deals magical electric damage to one or all enemies 5 Murakumo HQ level 1
ボルトアヴェンジ/Bolt Avenge Deals magical electric damage to one or all foes 5

Murakumo HQ level 3

Murakumo HQ level 4

プラズマジェイル/Plasma Jail Major electric damage. Strong against flyers 5 Murakumo HQ level 1
エアスピアー/Air Sphere Deals magical damage to an enemy. Strong against flyers 5 Murakumo HQ level 2
ヴォルテックス/Vortex Deals major magic damage to one or all foes. Strong against flyers 5 Murakumo HQ level 4
エナジーピラー/Energy Pillar Deals magical damage to an enemy 5 Custom unlocked
マイクロバースト/Microburst Deals magical damage to an enemy + Bleeding 5 Murakumo HQ level 2
フロストバーン/Frostburn Deals magical damage to an enemy + Burn, Freeze and Paralyse 5 Murakumo HQ level 4
半径50mの支配者/Fantasy Zone (Auto) After a turn, may deal magical damage 5 Murakumo HQ level 2
キュア/Cure Recover LIFE for one or all allies 10 Custom unlocked
リカヴァ/Recover Quickly cure all allies of all status conditions 5 Murakumo HQ level 1
リザレクション/Resurrection Revive an ally 5 Murakumo HQ level 1
プレリザレクション/Pre-Resurrection Automatically revive an ally when slain 1 Murakumo HQ level 2
デコイミラー/Decoy Mirror Create an illusory substitute to distract enemy 5

Custom unlocked

Starting skill

マナフローター/Manafloat This turn, all allies use no MANA and act quickly 1 Murakumo HQ level 1
コンセントレート/Concentrate The next magic attack will be twice as strong 5

Murakumo HQ level 3

Murakumo HQ level 4

デッドマンズリアクト/Rescue React For some turns, act again when an ally is slain 5 Murakumo HQ level 2
魔力の湧水/Mana Spring (Auto) After a turn, may recover a little MANA 5 Murakumo HQ level 2
オートリカヴァ/Auto-Recover (Auto) After a turn, may recover an ally's status 1

Murakumo HQ level 3

Murakumo HQ level 4

黒のインヴェイジョン/Dark Invasion (EX Skill) Major magic damage and stat reduction 1

Murakumo HQ level 2/Masaki Event

Murakumo HQ level 3

キセキの代行者/Miracle of Angel (Ex Skill) Resurrect all allies + LIFE recovery + abnormal state recovery 1 Mystery Event

GalleryEdit

Psychic
The image gallery for Psychic may be viewed here.

See alsoEdit

Classes
Samurai》《Psychic》《Destroyer》《Hacker》《Trickster
Idol

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.